Resume

OBJECTIVE

I am a Game Artist with 8 years professional experience in various aspects of game development. I would like to become part of a creative development team that can utilize my diverse skill set to make great games.

WORK HISTORY

KIXEYE – Contract Technical UI Artist – August 2013  – Present

Responsible for taking UI designs and integrating them into Unity Game Engine via NGUI for War Commander Mobile Team. Work with engineers to set up UI functionality. Work with propriety tools to setup game objects to function properly in game. Create various motion graphics and other 3D animated art assets for game UI as needed.

Telltale Games – Contract Environment Artist CA – Feb. 2013 – March 2013

Responsible for modeling, UV mapping, and texturing a variety of assets for Telltale Games’ projects (Walking Dead and Poker Night 2).

Nihilistic Software Inc. – Senior Environment/Prop Artist – Feb. 2004 – Dec. 2012

Responsible for modeling, UV mapping, and texturing environment and prop assets.
Incorporated custom scripts to improve fellow artist’s workflow in Maya.
Documented best practices for outsource teams, developed workflows to quickly integrate assets into our game engine, and collaborated with the art team to provide appropriate visual feedback on assets received.
Designed, prototyped and developed user interfaces for several Nihilistic projects.
Setup custom behaviors for the majority of destructible and interactive props using proprietary tools.
Trained new hires to use Nihilistic proprietary tools, documented tutorials and best practices for our tools.

PROJECTS

Call of Duty: Black Ops Declassified – (PS-VITA) Senior Environment/Prop Artist
Resistance: Burning Skies – (PS-VITA) Senior Environment/Prop Artist
PlayStation Move Heroes - (PS3) Senior Environment/Prop Artist
Ratchet & Clank PlayStation Home – (PS3 ) Environment/Prop Artist
Zombie Apocalypse – (PSN/XBLA) User Interface and Prop Artist
Conan – (PS3/Xbox 360) Prop Artist
Marvel Nemesis: Rise of the Imperfects(PS2/Xbox) QA Tester and UI prototyping

UNPUBLISHED PROJECTS

God of War Playstation Home(PS3) Senior Environment Artist
Chronicles of Narnia: Voyage of The Dawn Treader(PS3/Xbox 360) Senior Environment/UI Artist
Starcraft Ghost(PS2/Xbox) QA Tester

TECHNICAL SKILLS

Unity Game Engine, Maya (+MEL), ZBrush, Photoshop, Illustrator, Flash (+Actionscript). Familiarity with other programming/scripting languages – C#, C++, Python, HTML, CSS, and Javascript.

EDUCATION

San Francisco City College – Multimedia Studies Program

Completed multiple courses through the Multimedia Studies program, which combine the study of animation, art, graphics, and problem solving with the tools and techniques of communication for interactive digital media.

California State University, Fresno – Bachelor of Arts in History

Completed the Bachelor of Arts program in History concurrently with a Minor in Anthropology when he thought he might become the next Indiana Jones or a history teacher.

REFERENCES

References provided upon request.